Dbserver
The dbserver is responsible for managing the connection to the database and is the central connection for all mapservers and launchers.
Command line arguments
|
Start the dbserver as a logserver instead. (This also happens if the executable name is "logserver".) |
|
Disable encryption between the client and dbserver. |
|
Enable production mode/disable development mode. Document production mode. |
|
Start all static non-DontAutoStart maps automatically on startup. |
|
Start up to n static maps on startup. |
|
Enable verbose logging. |
|
Run a database shutdown test on the n first containers and then exit. n is 100 by default. |
|
Run a performance benchmark and then exit. |
|
Run a load test of n runs on the database and then exit. n is 0 by default. |
|
Run a duplication test of n runs on the database and then exit. n is 0 by default. |
|
Run an update test of n runs on the database and then exit. n is 0 by default. |
|
Load the on-disk flat format (.defs or .bins) of Ents, Supergroups, Teamups and Leagues to the database, then exit. Only works in development mode. |
|
Dump the database containers of Ents, Supergroups, Teamups and Leagues to the on-disk format, then exit. Only works in development mode. |
|
Load a dump file. Defaults:
|
|
Revisit DB (after import?) and fix broken links. Defaults:
|
|
Export a dump file. |
|
Enable packet debug info (data type and length). Enabled by default if the build is FULLDEBUG, disabled otherwise. |
|
Echo logs for the generic memlog instance to the console. |
|
Pass the |