AuthServer

From OuroDev

Responsible for user authentication and session creation. Cross-shard capabilities.

Communication Protocols

In the sections below, the table column "Structure" is denoted in a similar format used by the server source. Minus the opcode, which is type c anyways.

Type Description
c Char
w Word / Short
d DWord / Int
q QWord / Long
b Byte Array
s NUL-terminated C String
[] Array
() Conditional, based on config

Game Server

TCP Port 2104. AuthServer and DBServer communicate through this port.

Incoming Packets

"DBServer Function / AuthServer Function"

Opcode Description Structure
AS_PLAY_OK authSendPlayOK / ServerPlayOk dd
AS_PLAY_FAIL authSendPlayFail / ServerPlayFail cd
AS_PLAY_GAME authSendPlayGame / ServerPlayGame d
AS_QUIT_GAME authSendQuitGame / ServerPlayQuit dwd
AS_KICK_ACCOUNT authSendKickAccount / ServerKickAccount dw
AS_SERVER_USERNUM - / ServerGetUserNum ww
AS_BAN_USER authSendBanAccount / ServerBanUser dw
AS_VERSION authSendVersion / ServerVersion d
AS_PING authSendPing / ServerPing d
AS_WRITE_USERDATA authSendUserData / ServerWriteUserData db
AS_SET_CONNECT authSendSetConnect / ServerSetActive d
AS_PLAY_USER_LIST authSendCurrentPlayers / ServerPlayUserList dsddddd
AS_SET_SERVER_ID - / SetServerId cw
AS_SERVER_USER_NUM_BY_QUEUE_LEVEL - / ServerUserNumByQueueLevel -
AS_FINISHED_QUEUE - / FinishedQueue d
AS_SET_LOGIN_FREQUENCY - / SetLoginFrequency -
AS_QUEUE_SIZES - / QueueSizes c[cdd]
AS_READ_USERDATA - / ServerReadUserData d
AS_WRITE_GAMEDATA authSendUserData / ServerWriteGameData db
AS_READ_GAMEDATA authSendGameDataReq / ServerReadGameData d
AS_SHARD_TRANSFER authSendShardTransfer / ServerShardTransfer dd

Outgoing Packets

"AuthServer Function / DBServer Function"

Opcode Description Structure
SQ_ABOUT_TO_PLAY AccountDB::AboutToPlay / handleAboutToPlay dsdddd
SQ_KICK_ACCOUNT AccountDB::KickAccount / handleKickAccount dcs
SQ_SERVER_NUM RequestUserCounts / handleNumOnline
SQ_VERSION CSocketServer::OnCreate / handleVersion sd(d)
SQ_PING ServerPing / handlePing d
SQ_COMPLETE_USERLIST ServerPlayUserList / handleCompleteUserList d
SQ_USER_DATA ServerReadUserData / - db
SQ_GAME_DATA ServerReadGameData / handleRecvGameData db

Game Client

TCP Port 2106. AuthServer and Game communicate through this port.

Incoming Packets

"DBServer function / AuthServer function"

Opcode Description Structure
AQ_LOGIN - / LoginPacket dbdw(c)
AQ_SERVER_LIST - / DeprecatedPacket ddc(c[d])
AQ_ABOUT_TO_PLAY acSendAboutToPlay / SelectServerPacket ddc
AQ_LOGOUT acSendLogout / LogoutPacket dd
AQ_LOGIN_MD5 acSendLoginMD5 / LoginPacketMd5Key dbdw(c)
AQ_SERVER_LIST_EXT acSendServerList / ServerListExtPacket ddc(c[d])
AQ_LOGIN_MD5_MD5 acSendLoginMD5 / - dbdw(c)

Outgoing Packets

Opcode Description Structure
AC_PROTOCOL_VER Exchange common protocol version with client dddbdb
AC_LOGIN_FAIL Reject client authentication c
AC_BLOCKED_ACCOUNT Account banned for X until Y dd
AC_LOGIN_OK Allow client authentication dddddddddddd(dd)
AC_SEND_SERVERLIST Send list of shards c[cddccwwcc(cs)]
AC_SEND_SERVER_FAIL Something unexpected happened c
AC_PLAY_FAIL Server selected, but down possibly? c
AC_PLAY_OK Server selected, continue ddc
AC_ACCOUNT_KICKED Account kicked for X c
AC_BLOCKED_ACCOUNT_WITH_MSG Account permabanned for X s
AC_SC_CHECK_REQ - -
AC_QUEUE_SIZE Queue length and wait time c[ccdd]
AC_HANDOFF_TO_QUEUE Wait in server queue ddc
AC_POSITION_IN_QUEUE - -

GM Tools

TCP Port 2108. Used for internal administration?

Incoming Packets

Opcode Description Structure
IA_SERVER_VERSION GetConnectSessionKey d
IA_IP_KIND - -
IA_IP_USE GetIPAcquireSuccess dcdd
IA_IP_START_OK StartIPCharge dcddd
IA_IP_START_FAIL StartIPChargeFail dcddds
IA_IP_USE_FAIL GetIPAcquireFail dc
IA_IP_SESSIONKEY - -
IA_IP_INSTANTLOGIN_OK - -
IA_IP_INSTANTLOGIN_FAIL - -
IA_IP_KICK GetIPKick dddsd
IA_IP_READY_FAIL ReadyIPFail dc
IA_IP_READY_OK ReadyIPOK dcddd
IA_IP_SET_STARTTIME_OK - -
IA_IP_SET_STARTTIME_FAIL SetStartTimeFail d

Outgoing Packets

Opcode Description Structure
AI_SERVER_VERSION sc
AI_IP_KIND - -
AI_IP_ACQUIRE sddd
AI_IP_RELEASE ddddd
AI_IP_START_CHARGE dddcdd
AI_IP_STOP_CHARGE ddddcddsd
AI_IP_INSTANT_START_GAME - -
AI_IP_INSTANT_STOP_GAME - -
AI_IP_KICKED - -
AI_IP_READY_GAME dddcdd
AI_IP_SET_START_TIME dddcdd