COH ProjectFile: Difference between revisions

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== COH Project File (Work in Progress) ==
== COH Project File (Work in Progress) ==


The Concept of this is simple...the tool I am working on will create a Standard or User Package. The Standard would be official unaltered files imported from BIN/DEF and converted to XML
The Concept of this is simple...
These XML Files are only designed to work with my tool. Though they are xml so...I idea to is create common format wrappers that parse easily. Don't require a bunch of separate tools.
</BR>The tool (No Title yet) I am working on will create a Standard or User Package.


Thistool will import these XML Files, and allow you to edit them, and also aid in adding new classes etc.
</BR><B>The Standard Package</B>
*Would be i24 Oroborus released original files imported from BIN/DEF and converted to XML.
*Idea was/is to create a common format wrapper for files that parse easily, and don't require a bunch of separate tools.


A User project will contain copies of Standard files, with edits or new files to be added. In other words the idea is to be able to tell what files you have altered, without altering the originals.
</BR><B>The User Project</B>
*Will contain copies of Standard files that have edits or new files added.
*In other words the idea is to be able to tell what files you have altered, without altering the originals.


When the User Project is Ready it would be exported, the tool will look to see what files need to be added and generate replacement Defs or other to be rebuilt by the assets.  
</BR><B>The Tool</B>
Once all Assets are rebuilt, handle as normal.
*Will Import these XML Files
*Allow you to edit them in A GUI Window (Windows)
*Automate & Help in adding new classes etc.
*Edit Player Character Classes (Hero & Villain)
*Edit Enemy Classes
*Edit Language Entries
*Etc


So this could include Class Definitions, Powersets, Villian Groups Etc Etc. PString additions, or changes.
</BR>When the User Project is Ready it would be exported, the tool will look to see what files need to be added and generate replacement Defs or other to be rebuilt by the assets.
</BR>Once all Assets are rebuilt, handle as normal.
</BR>In some cases I could see updates needing to be required to database etc, and if so a separate file could be generated with SQL or other commands to update those portions.
 
</BR><B><STRONG>I would like to stress that there are other "official versions" of tools that are tried and tested.</STRONG></B>


In some cases I could see updates needing to be required to database etc, and if so a separate file could be generated with SQL or other commands to update those portions.


*** I would like to stress that there are other "official versions" of tools that are tried and tested.


DragonSire
DragonSire

Revision as of 12:01, 10 May 2019

COH Project File (Work in Progress)

The Concept of this is simple...
The tool (No Title yet) I am working on will create a Standard or User Package.


The Standard Package

  • Would be i24 Oroborus released original files imported from BIN/DEF and converted to XML.
  • Idea was/is to create a common format wrapper for files that parse easily, and don't require a bunch of separate tools.


The User Project

  • Will contain copies of Standard files that have edits or new files added.
  • In other words the idea is to be able to tell what files you have altered, without altering the originals.


The Tool

  • Will Import these XML Files
  • Allow you to edit them in A GUI Window (Windows)
  • Automate & Help in adding new classes etc.
  • Edit Player Character Classes (Hero & Villain)
  • Edit Enemy Classes
  • Edit Language Entries
  • Etc


When the User Project is Ready it would be exported, the tool will look to see what files need to be added and generate replacement Defs or other to be rebuilt by the assets.
Once all Assets are rebuilt, handle as normal.
In some cases I could see updates needing to be required to database etc, and if so a separate file could be generated with SQL or other commands to update those portions.


I would like to stress that there are other "official versions" of tools that are tried and tested.


DragonSire "Reality is Boring"

XML Example (Work in Progress)

<COH_ProjectFile>

 <Name>CityofHeroes_StandardProject</Name>
 <Author>Crytic/Paragon Studios Revised by Ouroboros</Author>
 <Website />
 <Version>1.0.Alpha</Version>
 <ReleaseDate>01/01/2020</ReleaseDate>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Blaster.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Controller.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Defender.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Scrapper.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Tanker.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Peacebringer.xml</COH_PC_Hero>
 <COH_PC_Hero>.\CharacterClasses\PlayerClasses\Heroes\Class_Warshade.xml</COH_PC_Hero>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Brute.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Stalker.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Mastermind.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Dominator.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Corruptor.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Arachnos_Widow.xml</COH_PC_Villian>
 <COH_PC_Villian>.\CharacterClasses\PlayerClasses\Villians\Class_Arachnos_Soldier.xml</COH_PC_Villian>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Grunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Small.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Turret.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Fire.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Lt_Grunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Lt_Sniper.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Lt_Turret.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Grunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Elite.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Turret.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Monster.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Archvillain.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Practice.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_OilSlickTarget.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Pets.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Guard.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Swarm.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Mito.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Hamidon.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_Monument.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_RularuuFM.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Rularuu.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_UnkillableNPC.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_EliteTurret.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_HugeDevice.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Monster_Flying.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Archvillain_Flying.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Shield.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_HeavyPet.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Signature_Pets.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_Reichsman.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_PraetorianSmall.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Minion_PraetorianGrunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Lt_PraetorianGrunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_PraetorianGrunt.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_PraetorianElite.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_PraetorianArchvillain.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_RularuuCoP.xml</COH_PC_Enemies>
 <COH_PC_Enemies>.\CharacterClasses\EnemyClasses\Class_Boss_PraetorianAVLowPerception.xml</COH_PC_Enemies>

</COH_ProjectFile>