Client Mirror Distribution Project: Difference between revisions

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I am already using a modified manifest from <coh server name> how is this list of servers any different?
I think I am already using one or more servers currently listed on this list but the url looks different?
How do I know I am using the correct folder location for my server?
I have custom files (.pigg, .exe, etc..) can I still use these mirror servers?
Why am I getting checksum errors after downloading from these mirrors with <Game Loader Name>?
How are these servers any different than the ones listed on Homecoming's manifest?
Some of these mirror servers look like they are used by Homecoming, did you know this?
Where are these mirror servers located?
How do I know can trust these servers vs other mirror servers listed on other manifests?
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Revision as of 14:32, 10 June 2019

This page is not yet completed.

Game Client Distribution for both a New or Existing player base can be a resource-intensive and expensive undertaking.
The primary focus of this project is to provide publicly usable Mirror servers for common Game Client files to increase download speeds, decrease download times and get players into your server faster.

Mirror servers are compatible with both Tequila and CreamSoda Game Launchers


Mirror Servers ⇓

The mirror servers offer a few different versions of the City of Heroes game client to meet your needs, the following is a break down of each version

  • <mirror server>/savecoh (Game Client Version: i24) ⇓
This was the latest version of the game client released by Paragon Studios before Sunset
  • Was the latest version publicly available to access Live Test servers before City of Heroes Sunset.
  • Same files you would have downloaded to load up Paragon Chat or Icon
  • Currently the default and preferred game client version used by most servers that run "SCoRE/i25" server base

This version should also be compatible with any server version if you include any needed changes (custom piggs or exe etc.)

  • <mirror server>/OuroDev
This folder will have the various release editions by OuroDev
  • <mirror server>/OuroDev/v2i1-Pre


This folder is somewhat complicated. The game client has a few modified files compiled by 3rd party from v2i1 pre-released source code which can be buggy in some circumstances.
Contents of this folder were not originally intended to be used by any servers except specific "Test" server however it became the main version used by many OuroDev i24 based servers

(This folder used to be named <mirror server>/Ouro and has been maintained for historical reasons. However, we do not recommend using this version)


<mirror server>/OuroDev/v2i1
This is a cleaned up and optimized version of the i24 game client with some sources recompiled from v2i1 Release by OuroDev.
Some changes include the following, for a more detailed list of changes, see https://git.ourodev.com/CoX/Source/releases

  • Various 3rd party modules that were used in the live version of i24 that have been depreciated or outdated have been removed.
  • Ouroboros stylized login screen
  • Removed various text/help/buttons that use to point to help/cash store sections or URLs on the original live website (which no longer exists)
  • added support for -patchDir to include custom piggs etc.
  • added support for PhysX on modern GPU's



This version should be compatible with any OuroDev based servers
Note: This is current as of the release of v2i1, files will not be updated in this folder if there is patches released by OuroDev you will need to include those changes yourself.


Common Questions & Answers ⇓

  • Q: How much does it cost to use these Mirror servers in my Manifest? - [Expand]
A: One Billion... Thank you's?

But seriously this service is provided free of charge to support the rebuilding of the City of Heroes Community
Please consider checking out and/or adding your server at COHServers.com (for free) as an alternative to support this project.

  • Q: This is great! How can I donate to support this project? - [Expand]
A: While we are very grateful to hear you would like to financially support this project.

Just like all projects in collaboration with OuroDev we cannot accept donations to support this project.
Please consider checking out and/or adding your server at COHServers.com (for free) as an alternative to support this project.

  • Q: I run a small server on my home internet connection for my friends, will using these mirror servers help me? - [Expand]
A: Yes, if you host the Game Client files on your home connection your players will likely see lag spikes or map server errors.

Downloading the game files can saturate your upload bandwidth making the game in some cases unplayable until each download is completed.