I24 Common Setup Issues: Difference between revisions

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* Solution: In '''MapServer\srv\srv_init.c''' comment out line #437:
* Solution: In '''MapServer\srv\srv_init.c''' comment out line #437:
*: <code>// playerCreatedStoryArc_GenerateData();</code>
*: <code>// playerCreatedStoryArc_GenerateData();</code>
== ERROR: Loading costumes ==
* If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result
* Need to update client side too
** Results before:
** After modification:
== ERROR: Loading templates for Dbserver.exe ==
You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run <code>mapserver.exe -productionmode -templates</code> to generate new templates and attribute files (for any missing attributes).
Templates location: '''Root_Directory_ServerFiles\<data folder specified in gamedatadir.txt>\server\db\templates'''. Folder should look like the following:
: ''[Need image]]''
Location of template files:
Additionally, you will need to create a '''coh_data\attributes''' directory in your C:\ drive.
The '''mapserver.exe''' will drop '''.attribute''' files that will need to be moved to the templates folder mentioned before (templates location).
Contents of attributes folder after '''mapserver.exe''' runs successfully:
In case you just want to jump right in, [[https://drive.google.com/file/d/12RdWodoUtOezqPTjMBZ76D-MJ6C_JwE0/view here are the template files]].
Also, [[https://drive.google.com/file/d/1Gva4G9BMcSwC7VySIz71rN6vTYwdNks0/view here is the maps.db file]].
== ERROR: Version difference between client/server ==
Add version.ini in the server executable directory, containing:
*: Version=XXXXX
where XXXXX is the client version.

Revision as of 22:55, 25 April 2019

How to debug a few common issues that can occur during/after setup...

ERROR: Player.txt error

When running mapserver.exe you will come across an error pertaining to player.txt.

  • Player.txt error message:
    [need image]
  • Solution: In MapServer\srv\srv_init.c comment out line #437:
    // playerCreatedStoryArc_GenerateData();

ERROR: Loading costumes

  • If you really want to use the I24 costumes.bin with the leaked source, delete "InternalProducts" from ParseMaskSet[], ParseCostumeCostumeTexSet[], ParseCostumeCostumeGeoSet[], and ParseCostumeBone[] in Common/gameData/costume_data.c and fix whatever compile errors you get as a result
  • Need to update client side too
    • Results before:
    • After modification:

ERROR: Loading templates for Dbserver.exe

You will begin getting errors once you try to launch dbserver.exe around “Loading Templates….”. To resolve this issue, you must run mapserver.exe -productionmode -templates to generate new templates and attribute files (for any missing attributes).

Templates location: Root_Directory_ServerFiles\\server\db\templates. Folder should look like the following:

[Need image]]

Location of template files:

Additionally, you will need to create a coh_data\attributes directory in your C:\ drive. The mapserver.exe will drop .attribute files that will need to be moved to the templates folder mentioned before (templates location).

Contents of attributes folder after mapserver.exe runs successfully:

In case you just want to jump right in, [here are the template files].

Also, [here is the maps.db file].

ERROR: Version difference between client/server

Add version.ini in the server executable directory, containing:

  • Version=XXXXX

where XXXXX is the client version.