Magnet Links

From OuroDev
Revision as of 18:27, 2 May 2019 by Daughter of Malkav (talk | contribs) (+new magnet)

Latest source code and data

Name: CoHDev_Source_Files_Current(Updated).zip
Folders: 0
Files: 1 ("CoHDev_Source_Files_Current(Updated).zip", inside it is 7 folders and 219 files]
Size: 1414385333 bytes 1.31 GiB)
SHA256: 7e5b7b474e0ddef6bd4c89f3c331dcbc14cf0dab4424f14f241ff5bc531e85b8
SHA1: 2007229c99615f23e400a00fa2da0e85a6d07a66
MD5: 8d7973e246eab26f93f8c0333fcc2c9f
Name: ServerData.7z
Folders: 0
Files: 1 ["ServerData.7z", inside it is 976 folders and 4154 files]
Size: 2912583900 bytes (2.71 GiB)
SHA256: cd69f8b252d2416a15e5911deeefd0daf04f33a3cb1dff8e37212ce5c04baec6
SHA1: 9c23ac93c12d8c81de06a6b832b439cbaa0153c6
MD5: e9f369787620d3d96cf6726ab3a41c7e
Name: decompiled-bins-and-spreadsheets
Folders: 1
Files: 7 ["Akten_lagern.7z", "Badge-Dateien.7z", "Belohnungsdateien.7z", "DecompiledBins.7z", "Energiequellen.7z", "Klassendateien.7z", "readme.txt", with more files within the archives]
DecompiledBins.7z              Exactly what it says, includes many useful definition files
Akten_lagern.7z                Contains spreadsheets for generating defs for NPC store inventory
Badge-Dateien.7z               Contains spreadsheets for generating defs for badges
Belohnungsdateien.7z           Contains spreadsheets for generating defs for various rewards
Energiequellen.7z              Contains spreadsheets for generating defs for powers and powersets
Klassendateien.7z              Contains spreadsheets for generating defs for "classes" (the internal term for PC and NPC Archetypes)
Size: 57601443 bytes (54.9 MiB)
SHA256 checksum for data: 22D212C3E13B2908AAA60E73E9D54468C061E6655469EED540D965895A4F223E
SHA256 checksum for data and names: C4B8E4877312404D9DAE31DD291724625E22C89F72F6C4F7E957174B00233420
SHA1 checksum for data: F23D775922094F5F00C35E398A1F78637496A5B1
SHA1 checksum for data and names: D3B956084D015B276FB19C416F3D0B5F62E4C354
Name: Bears-Beets-BattlestarGalactica.7z
Folders: 0
Files: 1 ["Bears-Beets-BattlestarGalactica.7z", inside is 265 folders and 2460 files]
Size: 13020338 bytes (12.4 MiB)
SHA256: CC2B38DA24FB6E4F13E9B97A1FDDCB580E9DEA51BBFC8755EFAC84D6DA89ABAE
SHA1: 3CC31949EC393BBFCD4680E0D338FFAC29118785

Unknown / Unsorted

Name: oops
Folders: 1
Files: 9 ["turnstileserver.h", "turnstileserver.globals.c", "turnstileserver.c", "launcher64.asm", "arenaserver.h", "arenaserver.globals.c", "arenaserver.dis", "arenaserver.c" and "arenaserver.asm"]
Size: 176793326 bytes (168.6 MiB)
SHA256 checksum for data: A2DA17EC20CBB92D5FF675F0111C2A4D5F95AC2DA5969F2BC2957607FD231A6D
SHA256 checksum for data and names: 004844C1A9A41A1D2FCD7A46CCAED680417A317281BE3D803A79D27A6AEC58C1
SHA1 checksum for data: EF8D66C417C9CCA8D35575779318461955F420FE
SHA1 checksum for data and names: AD96980F1A5BB577B611730D0F0C7009F3114587

Historical / Museum Preservation

Name: CoH Client & Server.7z
Folders: 0
Files: 1 ["CoH Client & Server.7z" archive, with inside it "CoH Client & Server ReadMe.txt", "COH-Server.7z" - which contain 8491 folders and 32895 files - and "COH-xampp.7z" - which contains 2440 folders and 14876 files]
Size: 8638888024 bytes (8.04 GiB)
MD5: EDEBDBBDD5EA7F016B7AB42466894CA8
SHA-1: 5BF626D21E99A205BB5DC1051C3D6646731042FF
SHA-256: ED49E11829B8221C07035D2CB7CD2C43A174C5C99F60AA860D9D491921CB7CBA
Name: Win 2012 R2 - City of Heroes - VMWare.7z
Folders: 0
Files: 1 ["Win 2012 R2 - City of Heroes - VMWare.7z" archive, with inside it "Win 2012 R2 - City of Heroes.vmdk"]
Size: 16530059808 bytes (15.39 GiB)
MD5: 1CCA24A1CF03C00161F79CA43D9E748B
SHA-1: 4F949B101CC564886538D0067F274A85091713DE
SHA-256: 33D2810D5D06A050E0267879E689DE9B4AF643D66B20430F511693243254A544
Name: Win 2012 R2 - City of Heroes.7z
Folders: 0
Files: 1 ["Win 2012 R2 - City of Heroes.7z" archive, with inside it "Win 2012 R2 - City of Heroes.vhdx"]
Size: 16556469891 bytes (15.4 GiB)
MD5: EBCBF234CCAD4D1DE84164E397B43C8D
SHA-1: B0BECE5F11DB0ABA18AEDF509A809DAF5A74ACA0
SHA-256: 7A10B09602A8CB3A4D3EB0705B0F14AC2DF46CA056FD98B8ECFE66D27A2CE41A
Name: freedom.7z
Folders: 0
Files: 1 ["freedom.7z" archive, with inside it 4 folders and 169 files]
Size: 8783428599 bytes (8.18 GiB)
MD5: 6980039CA6E929FD8AB548733AAC8034
SHA-1: D99D68D8CE31694EDB8D47EAD325D3F016D0ACC6
SHA-256: 69881CA5582AAC7D348326A6390641D698B5B9046259544078F38F305794E84B
Name: City of Heroes
[WARNING: name is the same as the different magnet torrent for the Original City of Heroes Beta (PC) issue 24 client binaries]
Folders: 12
Files: 150
Size: 4766336740 bytes (4.43 GiB)
SHA256 checksum for data: 8C208C0C3F5F4CF73FA7EA66F91802E405C0B6E6C862D0B3A1BD21B7EF63CF5A
SHA256 checksum for data and names: 50C9B5D15A54F0E45DC0949E116B9C1AA5D1B153AFCA37E31910102A021ED6FC
SHA1 checksum for data: 9923598C8D5C6D31447C61D06057E29D905DC035
SHA1 checksum for data and names: 33E5CF0283E18535B71DBA3746CF6AADBCA04726
Name: coh
Folders: 11
Files: 124
Size: 4578894935 bytes (4.26 GiB)
SHA256 checksum for data: 2619CA21CD29B6115631AA948936C7B87A4580F341FE5B34505AFD133F74277D
SHA256 checksum for data and names: 649BC82179201C82E7DBB77513E202D327DC96721B6FE1D1240E7FF97688AAFD
SHA1 checksum for data: 0E3255546609828FA5ABE542A1B56DD2E0BAACC1
SHA1 checksum for data and names: A12AF5CF1EF5FA86E1C60A0C9ABB23CD7AF0C973
Name: i25Binaries_InsurancePolicy.7z
Folders: 0
Files: 1 ["i25Binaries_InsurancePolicy.7z" with folder "i25 Release" inside it, inside this folder are 8483 folders and 32649 files]
Size: 3796845137 bytes (3.53 GiB)
MD5: 43CF2C67D48CDAE9709E785A3EE7DD5E
SHA-1: A4FC0CB6AEE6619B0889CEB8BE57B0B629536CE3
SHA-256: B34D398F7E9A06832A9069F7156F59B53EAB395D0CE155D031CEB09DD47BEAB1
Name: CoHDev_Source_Files_Current.zip
contains the following readme:
"
List of Files:
1. i24 Server and Client Piggs - These are just PIGG files
2. i24 Server and Client Piggs (extracted with CohTools) - Same as #1, but also have been extracted using python tools from CoHTools (also tools  have been updated for Python due to errors)
3. maps.db file - needed for Server build
4. CoH_Jerry_Master_(VS2010 Build) - Code that has been updated by Jerry for Visual Studio 2010. Can be compiled following the instructions that were provided:
	• Need to build :
		○ 3rdparty\cryptopp
		○ 3rdparty\zlibsrc
		○ 3rdparty\zeromq2-1\builds\msvc\msvc2010.sln
		○ Utilities\Structparser
		○ These three need to be compiled first before the Master Solution is built.
	• Open MasterSolution2010.sln from MasterSolution folder.
		○ To build the client, select Release Win32 as the build configuration then press F7
	To build the servers, select Opt Debug Win32 as the build configuration press F7
5. cohschema - .sql files 
5. EngineDocumentation.rar - Apparently old documentation for the Cryptic engine - contains useful information!
6. Server_Structured.zip - Contains the solution (server / client builds) from MasterSolution2010.sln. SQL Server needs to be installed and the .cfg files located in /data/server/db/ need to be edited for your test environment.
7. We were there.rar - Original torrent uploaded (source)
"
Folders: 0
Files: 1 [CoHDev_Source_Files_Current.zip, inside is 7 folders and 218 files]
Size: 1419645644 bytes (1.32 GiB)
MD5: D1E1DEC01A5D7583546CB0477567ABC6
SHA-1: 4C918FB1098F04F193407DFF6BECD5AFE86C8FC4
SHA-256: 3063490EC11CC04AFFA333F6868B241FD641AA490803ED51A3BE72ACFBD9E2D4
Name: CoH google drive
Folders: 2
Files: 8
Size: 5004925228 bytes (4.66 GiB)
SHA256 checksum for data: BCF0C2121ED122D2157771EEE69116D688E421F03AE18A799710D59603BD587D
SHA256 checksum for data and names: EBECF6BCCF96F824432B2FDF9F5AD864C4080D0882D8479FC2FA81BEF958F21B
SHA1 checksum for data: EB5CF0796FB92674AC29BC0592A0408D8D08DA2C
SHA1 checksum for data and names: B76985997A9AED0914456F101C5BC251A3C969ED
Name: The full shebang.zip
Size: 603560069 bytes (575.5 MiB)
MD5: 9EED25A12B124652C06D2EDFBB544242
SHA-1: AA476FF511929CA60C5130D74F4E5A1359C46AF6
SHA-256: B4F71EAE3B11F71F81CD3E8962148DC05C89D3A18FCC23F1B38858FF7EBB8DB
Name: We were there.rar
Contains the following "Credits.txt":
"
Release the code, as they say. Let someone else have a crack at it. (42%, 1,497 Votes)
https://massivelyop.com/2019/04/16/leaderboard-where-do-you-stand-on-the-secret-city-of-heroes-emulator/
Enjoy your pageviews, Bree :)
"
Size: 489029819 bytes (466.3 MiB)
SHA256: CC3DF5A38D15AA43520D734AB6DE72449E6528A155D4ADA664CF387A41AB94CA
SHA1: 0C62AB197C94C379BCD0A83C07E395BC72E4163C
MD5: 0C62AB197C94C379BCD0A83C07E395BC72E4163C
Name: i24Client and Server
Folders: 1
Files: 2
Size: 64554234 bytes (61.5 MiB)
SHA256 checksum for data: EF78500A97EA6246A48BDCAC9FFCE5D7E776EB01FE99B10BE1B911176737999D
SHA256 checksum for data and names: 2ED48598B8751E392E2D4B665E270138DB07209A3F7B9DE97316550B47AC9C7D
SHA1 checksum for data: 7A153FBC321E7A6EAF62E57F360D9B068DAC48D5
SHA1 checksum for data and names: 5B617F2775765B309627BD1D0115BF7BE8CE3513
Name: stuff.zip
Size: 49728790 bytes (47.4 MiB)
MD5: 11951F09B3CDC98EDFF57C503D0FA357
SHA-1: EAF2B30F21CB01E9EFDDFCB246FF86F7CDE44A6B
SHA-256: B8BE2A8F25CC16A76B67BF11B245B40FAF1B6CAA9FA93705F23EC92313762630
Name: City of Heroes
[WARNING: Later on a different magnet torrent used the same name for score unofficial fan mod/"i25" client binaries v2]
Folders: 12
Files: 124
Size: 4578774177 bytes (4.26 GiB)
SHA256 checksum for data: 3D93741DE9A1F2C2C99DE08F49AEE1EA6B197CF088375C5FB246291F4C9A0F90
SHA256 checksum for data and names: 00ABF27E74DA06F67BD06B5C9C502E149E12C7A998BB5FB9B8490EAFACCD7191
SHA1 checksum for data: 939958482953C81A11CCE2417921496DE8CA6945
SHA1 checksum for data and names: 6D2F2CC27B58B3839FA748597AAD46A47A3623BA
Name: City of Heroes Beta Mac.app
Folders: 
Files: 
Size: 
SHA256: 
SHA1: