Spawn Objectives Command

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Revision as of 16:37, 22 May 2019 by 40.117.97.171 (talk) (Created page with "ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like Before spawning: 0 ScriptCutsceneComplete [waiting for encounter...")
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ok, use /showobjectives to see which objectives are triggered, I'll tell you what a 'good' output looks like

Before spawning: 0 ScriptCutsceneComplete [waiting for encounter spawn] 1 ScriptSuperadineShipment [initialized] 2 VolumeTriggerFront [succeeded] 3 VolumeTriggerMiddle [succeeded]

After spawning: 0 ScriptCutsceneComplete [succeeded] 1 ScriptSuperadineShipment [succeeded] 2 VolumeTriggerFront [succeeded] 3 VolumeTriggerMiddle [succeeded] 4 VolumeTriggerBack [succeeded] 5 TimedObjective12398757329839475 [succeeded] 6 ScriptStartCutscene [succeeded] 7 ScriptArrestChernobog [initialized]