Volume 2 Issue 21 Release Notes: Difference between revisions

From OuroDev
(Created page with "Volume 2 Issue 2.1: Foundations of Tomorrow is here! This is a significant stability update for Volume 2 Issue 2. With this release, we are dropping support for v2i2.0 due t...")
 
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Milestone: https://git.ourodev.com/groups/CoX/-/milestones/4
Milestone: https://git.ourodev.com/groups/CoX/-/milestones/4


= All =
=All=
* Many memory initialization fixes have been introduced thanks to static analysis
* Gitlab continuous integration is now available


= Client =
*Many memory initialization fixes have been introduced thanks to static analysis
=== Bug Fixes ===
*Gitlab continuous integration is now available
* Fixed invention tutorials
* Fixed a crash when zoning into Faultline
* Fixed a crash when "Tactical" inspirations were right clicked
* Fixed SG Costume colors.
* Fixed a crash where Mapmoving to Paragon Dance Party crashes game


=== Features ===
=Client=
* SG Costume colors now support asymmetrical gloves
===Bug Fixes===


= Data =
*Fixed invention tutorials
=== Fixes ===
*Fixed a crash when zoning into Faultline
* Fixed index mappings for badges
*Fixed a crash when "Tactical" inspirations were right clicked
** NOTE: (if you are using v2i2.0, updating to this data may cause badge issues!)
*Fixed SG Costume colors.
*Fixed a crash where Mapmoving to Paragon Dance Party crashes game


= Server =  
===Features===
=== Bug Fixes ===
* Removed support for Doppleganger pets (this was causing a Mapserver crash and will be restored in a future release)


=== Features ===
*SG Costume colors now support asymmetrical gloves
* Transient maps are now preloaded with -startall
 
* Server monitor has been updated to be the core controller for running a server
=Data=
* Enable beacon servers and beacon clients
===Fixes===
* New configuration parameters:
 
** AEInfluenceScale - Determines how Influence rewards scale in AEs.
*Fixed index mappings for badges
** AEPrestigeScale - Determines how Prestige rewards scale in AEs.
**NOTE: (if you are using v2i2.0, updating to this data may cause badge issues!)
** ClientLogoutTime - Configures the time required for a client to logout (default 30 seconds)
 
** BeaconClientCount - Determines the number of clients that can be accepted for a beacon server
=Server=
*** Default is 2 (1 sentry + 1 worker) and increasing it will add more workers. The upper limit is [CPU cores] + 1 (so a 4 core CPU can handle a becon client count up to 5 (1 sentry + 4 workers).
===Bug Fixes===
 
*Removed support for Doppleganger pets (this was causing a Mapserver crash and will be restored in a future release)
 
===Features===
 
*Transient maps are now preloaded with -startall
*Server monitor has been updated to be the core controller for running a server
*Enable beacon servers and beacon clients
*New configuration parameters:
**AEInfluenceScale - Determines how Influence rewards scale in AEs.
**AEPrestigeScale - Determines how Prestige rewards scale in AEs.
**ClientLogoutTime - Configures the time required for a client to logout (default 30 seconds)
**BeaconClientCount - Determines the number of clients that can be accepted for a beacon server
***Default is 2 (1 sentry + 1 worker) and increasing it will add more workers. The upper limit is [CPU cores] + 1 (so a 4 core CPU can handle a becon client count up to 5 (1 sentry + 4 workers).
 
=Credits=
 
*Clowd
*Darwinasm
*Pazaz
*PsiLupan
*Searge
*Senpai
*Sensei
*VoodooMike
 
== Update 2.1.1 ==
Source: https://git.ourodev.com/CoX/Source/-/tree/v2-i2.1.1
 
This release fixes compiler errors introduced with later versions of Visual Studio 2019.  There are no feature or bug fixes.
 
=== Credits ===


= Credits =
* Clowd
* Darwinasm
* Pazaz
* PsiLupan
* PsiLupan
* Searge
* Senpai
* Senpai
* Sensei
* VoodooMike

Latest revision as of 17:17, 29 December 2021

Volume 2 Issue 2.1: Foundations of Tomorrow is here!

This is a significant stability update for Volume 2 Issue 2. With this release, we are dropping support for v2i2.0 due to the stability issues, and recommend all servers update to this version as soon as possible.

This covers OuroDev PRs 160 to 182.

Latest Source: https://git.ourodev.com/CoX/Source/-/tags/v2-i2.1.0

Milestone: https://git.ourodev.com/groups/CoX/-/milestones/4

All

  • Many memory initialization fixes have been introduced thanks to static analysis
  • Gitlab continuous integration is now available

Client

Bug Fixes

  • Fixed invention tutorials
  • Fixed a crash when zoning into Faultline
  • Fixed a crash when "Tactical" inspirations were right clicked
  • Fixed SG Costume colors.
  • Fixed a crash where Mapmoving to Paragon Dance Party crashes game

Features

  • SG Costume colors now support asymmetrical gloves

Data

Fixes

  • Fixed index mappings for badges
    • NOTE: (if you are using v2i2.0, updating to this data may cause badge issues!)

Server

Bug Fixes

  • Removed support for Doppleganger pets (this was causing a Mapserver crash and will be restored in a future release)

Features

  • Transient maps are now preloaded with -startall
  • Server monitor has been updated to be the core controller for running a server
  • Enable beacon servers and beacon clients
  • New configuration parameters:
    • AEInfluenceScale - Determines how Influence rewards scale in AEs.
    • AEPrestigeScale - Determines how Prestige rewards scale in AEs.
    • ClientLogoutTime - Configures the time required for a client to logout (default 30 seconds)
    • BeaconClientCount - Determines the number of clients that can be accepted for a beacon server
      • Default is 2 (1 sentry + 1 worker) and increasing it will add more workers. The upper limit is [CPU cores] + 1 (so a 4 core CPU can handle a becon client count up to 5 (1 sentry + 4 workers).

Credits

  • Clowd
  • Darwinasm
  • Pazaz
  • PsiLupan
  • Searge
  • Senpai
  • Sensei
  • VoodooMike

Update 2.1.1

Source: https://git.ourodev.com/CoX/Source/-/tree/v2-i2.1.1

This release fixes compiler errors introduced with later versions of Visual Studio 2019. There are no feature or bug fixes.

Credits

  • PsiLupan
  • Senpai