What Is Bubble Allegedly Working On: Difference between revisions

From OuroDev
(Notes on SG Base Items)
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* Set up server install 5
* Set up server install 5
** New createbin install to test a new way of doing it
** New createbin install to test a new way of doing it
* Fix and test contacts.def for ouroboros flashback errors
* Making I24 Bins
** Priority: Sequencers, <s>Costumes</s>
*** Costumes done - [[Building Costumes.bin from the I24 def dump]]
** From the I24 defs rather than the 2500 data
** Preferably how to build one bin - probably need to depigg and work from that


* Localisation
* Localisation

Revision as of 13:38, 8 June 2019

  • Set up server install 5
    • New createbin install to test a new way of doing it
  • Localisation
    • Client side changes done
    • Server needs testing, as test server was down at the time
  • Sequencer
    • Adding emotes - done
    • Using power animations as emotes - done
    • Documenting the sequencer properly
    • Adding a new power animation to an existing power
      • I found alternate sequencers in the PFX files, find how the UI points to these
  • Mastermind Pets
    • This is probably heavily buried in power code somewhere
    • Know where all the power defs are, how do we make the power summon based on a flag
    • Can we reuse the UI system that works for selecting a different animation in the PFX?
  • NPC Costume Parts for PCs
    • Already have them all in a spreadsheet
      • Parsed the 2500 defs with one of my VB programs
    • Need to manually add them into the CTM files for testing to see what works
    • Or shall I just write an excel to CTM converter and throw them all in at once
    • Maybe, I am that crazy
    • Have already proof of concepted this, adding files to the CTM lets me add them to my characters
    • I was that crazy
    • >7000 parts were put into 230 ctm include files, then manually spliced into the main ctms and binned
    • The Great Processing is underway, currently just shy of 3000 parts have been checked by me and other volunteers
    • Next steps:
      • remove all the ones marked as invalid
      • group the others into the correct categories
      • add SKU and make a new product catalog
      • prep bins and piggs for release as a server mod
    • Add spider parts to non VEATs
  • Adding new items to SG bases
    • Wrote a program, parsed the entire object library and added it to the base editor (~69,000 items)
    • Some items crash the client, some don't seem to have geometry, everything needs sorting, naming and categorising
      • eg removing geos that relate to costume parts (except maybe helmets)
      • classifying as floor/wall/ceiling
      • deciding if they are active or decorative (eg new generators)
    • Adding NPCs is easy, its literally built into the editor already, need to see how far we can push this
    • Adding modular mission map rooms sort of works, but lots of issues to look into
    • We can however probably add all the individual parts that go into these rooms, to allow them to be built by hand
    • Should probably add server config options:
      • disablePrestige - defaults to 0, when set to 1 base editor ignores prestige costs
      • disableRaidChecks - defaults to 0, when set to 1 base editor allows building in doorways, allows blocking-in items that the editor thinks must have a clear path to, etc