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From OuroDev
  • === Loading templates for DBServer.exe === ...se [https://drive.google.com/file/d/12RdWodoUtOezqPTjMBZ76D-MJ6C_JwE0/view templates.zip]. ...
    3 KB (391 words) - 13:33, 26 April 2019
  • == ERROR: Loading templates for Dbserver.exe == ...run <code>mapserver.exe -productionmode -templates</code> to generate new templates and attribute files (for any missing attributes). ...
    4 KB (536 words) - 16:41, 26 April 2019
  • ...erver.exe -productionmode -templates}} on your live server to rebuild your templates. ...riting the existing bins, and then run {{ms|mapserver.exe -productionmode -templates}}. Finally, you distribute the client bin to your players via direct downlo ...
    3 KB (570 words) - 11:02, 6 February 2020
  • ===Running templates=== ''mapservertermplates.exe -productionmode -templates'' ...
    3 KB (552 words) - 11:14, 14 February 2023
  • * -templates ...
    2 KB (149 words) - 00:48, 27 April 2019
  • - Run ''Source/bin/mapserver.exe -productionmode -templates'' in a command prompt. ...''C:\CoH_Data\attributes'' and place them into ''Source\bin\data\server\db\templates''. ...
    4 KB (603 words) - 16:02, 5 May 2019
  • {{CLArg|-templates|}} ...
    2 KB (271 words) - 17:59, 21 May 2019
  • ...d close the file.<br />[[File:Vmw15-18.png]]<br /><br /><!-- lol mediawiki templates --> ...
    3 KB (437 words) - 15:45, 15 May 2019
  • ...te your vars by running mapserver with the properties -productionmode and -templates. As of this writing, this process will dump your new vars file ...oH_Data\attributes. You'll need to manually move it to your data/server/db/templates folder and overwrite the existing vars.attribute file. If you have never do ...
    5 KB (929 words) - 13:04, 12 April 2020
  • #:{{ms|.\mapserver.exe -productionmode -templates}} ...C:\CoH_Data\attributes'' and place them into ''C:\Ouroboros\data\server\db\templates''. If installing a later version, the files should be placed there automat ...
    16 KB (2,679 words) - 07:57, 16 January 2021
  • ::: {{ms|.\mapserver.exe -productionmode -templates}} ...''C:\CoH_Data\attributes'' and place them into ''Source\bin\data\server\db\templates''. ...
    7 KB (1,114 words) - 01:03, 2 June 2019
  • ...mapserver again to generate templates: <pre>mapserver.exe -productionmode -templates</pre> ...
    10 KB (1,636 words) - 11:02, 6 February 2020
  • An sql-backed container will have a template, described in ''server/db/templates''. The template gives the names of columns, and their SQL types. The list o ...ntain lists of other containers, represented by GroupCon. All of them have templates, but Teamups and Leagues are not persisted to SQL: they are held only in ra ...
    11 KB (1,718 words) - 15:22, 20 May 2019
  • *[[Templates]] ...
    6 KB (748 words) - 05:33, 4 October 2020
  • ...enerate attributes for your server by running ''mapserver -productionmode -templates'' ...
    5 KB (866 words) - 14:56, 29 August 2019
  • *Copy the pigg file into your server's pigg folder and run [[templates]] to generate a new vars.attribute file. ...
    10 KB (1,683 words) - 10:16, 4 October 2020
  • ...directory structure needed and requires server administrators to generate templates using mapserver, *DatenbankfürFull.7z - Templates and Configs ...
    62 KB (9,919 words) - 11:19, 22 June 2022
  • ...his bitfield are assigned incrementally based on entries in {{ms|server/db/templates/vars.attribute}}, which begin with the string {{ms|xUNIQUETASK1_}}. The fir ...es. Indexes into this (large) bitfield correspond to IDs in {{ms|server/db/templates/badges.attribute}} ...
    29 KB (4,170 words) - 19:29, 11 June 2019