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From OuroDev
  • ...s://git.ourodev.com/CoX/Source Gitlab]</span> <span style="font-size:85%">(Source code, bug tracking)</span> | colspan="2" style="width:50%; background:#fafafa; border:1px solid #a2a9b1; padding:0. ...
    6 KB (748 words) - 05:33, 4 October 2020
  • ...escribes the workflow used for working with and delivering code for Volume 2. The main/origin development repo is [https://git.ourodev.com/CoX/Source CoX/Source]. ...
    2 KB (381 words) - 10:16, 24 October 2020
  • ...how to get particular versions of the Ouroboros code from Git, and how to build and compile it. At the time of writing, this is being updated to run in Vi ...ucket Client when you install it, but you can delete the BitBucket account from the application afterwards if you want. It isn't needed for the OuroDev pr ...
    6 KB (1,096 words) - 14:00, 1 July 2019
  • =Setting up City of Heroes: Volume 2= Volume 2 has made great strides to simplify the setup process from traditional guides. ...
    6 KB (896 words) - 20:45, 3 June 2021
  • ||This was the last official release build of the game, and likely the version you had installed at sunset. ||The original leaked source for I24, and the beta client used for Paragon Chat, ICON and as the basis f ...
    2 KB (259 words) - 11:02, 6 February 2020
  • Obtain the Account Portal source code from the latest version of the master branch on GitHub. Example using the Sourc ...ne, create a new account at [https://github.com GitHub] (different account from the OuroDev Git account) ...
    9 KB (1,468 words) - 12:30, 5 July 2019
  • ==Source Code and Binaries== ===Source Code=== ...
    62 KB (9,919 words) - 11:19, 22 June 2022
  • ...ng guide which explains how to modify your server to allow external access from game clients on other machines. ...support NAT loopback if you want game clients to be able to connect to it from both inside and outside of your LAN. ...
    16 KB (2,679 words) - 07:57, 16 January 2021