Exporting models from 3DS Max

From OuroDev

Exporting from 3DS Max

You can export more than one model using this process and it’s recommended that you do to help save space. If you’re a cool dude then you can export every single model in your model pack at once. We’ll be able to reference specific models directly when we go through the ctm process a bit later in this guide.

With your model(s) selected, hold right click and select “Hide Unselected.” The only things that should be visible are the models you want to export. Be sure the CoH_VRML_EXP.DLE plugin is active. In the top left select the Max icon and select “Export” Then make a folder you can easily access and be sure the “Save as type” is set to “Paragon COH VRML97 Format (*.WRL)” Name your file something easy to remember such as (GEO_BodyPart_ModelName) or (GEO_CostumePack) and hit export.

WRL to GEO

This is all assuming you have gettex, getvrml and your own bin and test server set up. Place your fresh WRL file into “C:\src\coh\player_library.” If you do not have that folder destination then create it.

  • Run the getvrml program and paste the following code into the command line and press enter.
    • getvrml c:\src\coh -g
  • The code will start running some commands and will create a .geo file in the destination “Server\data\player_library”, wherever you’ve set up your server and client files. If you want to make sure your file has actual geometry, you can run the following command in the same window.
    • getvrml "D:\Art\3D stuff\City of Heroes\Server\Server\data\player_library\geoname.geo"
  • Be sure to change the ‘geoname.geo’ to the name of your geo file. Take that file and make a copy and place it in your “Server\Client\data\player_library” folder. Do this every time you make an update to those costumes or make a new costume geo file.
  • You can make live changes while having the client open.

TGA to TEXTURE

  • Like before we’re going to place all of our tga files in the C:\src\texture_library destination. You can make individual folders within texture_library, but be sure that there are no spaces in the name of the folder.
  • Run gettex and enter the following command.
    • gettex c:/src/texture_library
  • Like before the program will run and create .texture files in the destination “Server\texture_converter\data\texture_library” and inside any subfolders you’ve made.
  • Take that file and make a copy and place it in your “Server\Client\data\texture_library” folder or subfolder. Do this every time you make an update to those textures or make a new texture file
  • You can make live changes while having the client open.