ND
From OuroDev
Explanation
.nd files are files that define the data and costumes NPCs use.
Sample
Excerpt from N_Abomination_01.nd
NPC "Abomination_01"
{
DisplayName "Zombie"
Class "Zombie"
Level 1
Rank 1
XP 5
Costume
{
EntTypeFile V_Abomination
CostumeFilePrefix huge
Scale 250
BoneScale -0.6696
ShoulderScale -0.3348
ChestScale -0.4185
WaistScale -0.3013
HipScale -0.3348
LegScale -0.1
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 255, 255, 255
CostumePart "Chest"
{
Geometry "N_Abomination_Chest.GEO/GEO_Chest_Abomination_01"
Texture1 "!Mega_Zombie_Chest_02"
Texture2 "!Mega_Zombie_Chest_02_Mask"
Color1 40, 30, 10
Color2 150, 150, 150
}
CostumePart "Pants"
{
Geometry "N_Abomination_Hips.GEO/GEO_Hips_Abomination_01"
Texture1 "!Mega_Zombie_Hips_01"
Texture2 "!Mega_Zombie_Hips_01_Mask"
Color1 150, 150, 150
Color2 150, 150, 150
}
CostumePart "Skirt"
{
Geometry "V_Mega_Zombie_Skirt.GEO/GEO_Skirt_Mega_Zombie_01"
Texture1 "!Mega_Zombie_Skirt_01"
Texture2 "!Mega_Zombie_Skirt_01_Mask"
Color1 40, 30, 10
Color2 20, 20, 10
}
CostumePart "Gloves"
{
Geometry "N_Abomination_Glove.GEO/GEO_LarmR_Abomination_01"
Texture1 "!X_Glove_Abomination_01"
Texture2 "!Abomination_Emblem_01_Mask"
Color1 225, 200, 175
Color2 175, 150, 125
}
CostumePart "Belt"
{
Geometry "N_Abomination_Belt.GEO/GEO_Belt_Abomination_01"
Texture1 "!X_Boot_Abomination_01"
Texture2 "!Abomination_Boot_01_Mask"
Color1 225, 200, 175
Color2 175, 150, 125
}
CostumePart "Head"
{
Geometry "N_Abomination_Head.GEO/GEO_Head_Abomination_01"
Texture1 "!X_Head_Abomination_01"
Texture2 "!Abomination_Head_01_Mask"
Color1 255, 255, 225
Color2 225, 200, 175
}
CostumePart "Boots"
{
Geometry "N_Abomination_Boot.GEO/GEO_LlegL_Abomination_01"
Texture1 !Mega_Zombie_Boot_01
Texture2 none
Color1 150, 150, 150
Color2 150, 150, 150
}
CostumePart "Hair"
{
Geometry NONE // "V_Mega_Zombie_Hair.GEO/GEO_Hair"
Texture1 "!Foreshadow_hair"
Texture2 "!Foreshadow_hair_Mask"
Color1 255, 255, 255
Color2 255, 200, 200
}
CostumePart Shoulders
{
Geometry NONE // "V_Mega_Zombie_SpadR.GEO/GEO_SpadR_Mega_Zombie_01"
Texture1 !Mega_Zombie_SpadR_01
Texture2 !Mega_Zombie_SpadR_01_Mask
Color1 50, 30, 30
Color2 180, 180, 150
}
CostumePart ChestDetail
{
Geometry "N_Abomination_Emblem.GEO/GEO_Emblem_Abomination_01"
Texture1 "!X_Emblem_Abomination_01"
Texture2 "!Abomination_Emblem_01_Mask"
Color1 225, 200, 175
Color2 175, 150, 125
}
}
}