ND
From OuroDev
Explanation
.nd files are files that define the data and costumes NPCs use.
Sample
Excerpt from N_Abomination_01.nd
NPC "Abomination_01" { DisplayName "Zombie" Class "Zombie" Level 1 Rank 1 XP 5 Costume { EntTypeFile V_Abomination CostumeFilePrefix huge Scale 250 BoneScale -0.6696 ShoulderScale -0.3348 ChestScale -0.4185 WaistScale -0.3013 HipScale -0.3348 LegScale -0.1 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 255, 255 CostumePart "Chest" { Geometry "N_Abomination_Chest.GEO/GEO_Chest_Abomination_01" Texture1 "!Mega_Zombie_Chest_02" Texture2 "!Mega_Zombie_Chest_02_Mask" Color1 40, 30, 10 Color2 150, 150, 150 } CostumePart "Pants" { Geometry "N_Abomination_Hips.GEO/GEO_Hips_Abomination_01" Texture1 "!Mega_Zombie_Hips_01" Texture2 "!Mega_Zombie_Hips_01_Mask" Color1 150, 150, 150 Color2 150, 150, 150 } CostumePart "Skirt" { Geometry "V_Mega_Zombie_Skirt.GEO/GEO_Skirt_Mega_Zombie_01" Texture1 "!Mega_Zombie_Skirt_01" Texture2 "!Mega_Zombie_Skirt_01_Mask" Color1 40, 30, 10 Color2 20, 20, 10 } CostumePart "Gloves" { Geometry "N_Abomination_Glove.GEO/GEO_LarmR_Abomination_01" Texture1 "!X_Glove_Abomination_01" Texture2 "!Abomination_Emblem_01_Mask" Color1 225, 200, 175 Color2 175, 150, 125 } CostumePart "Belt" { Geometry "N_Abomination_Belt.GEO/GEO_Belt_Abomination_01" Texture1 "!X_Boot_Abomination_01" Texture2 "!Abomination_Boot_01_Mask" Color1 225, 200, 175 Color2 175, 150, 125 } CostumePart "Head" { Geometry "N_Abomination_Head.GEO/GEO_Head_Abomination_01" Texture1 "!X_Head_Abomination_01" Texture2 "!Abomination_Head_01_Mask" Color1 255, 255, 225 Color2 225, 200, 175 } CostumePart "Boots" { Geometry "N_Abomination_Boot.GEO/GEO_LlegL_Abomination_01" Texture1 !Mega_Zombie_Boot_01 Texture2 none Color1 150, 150, 150 Color2 150, 150, 150 } CostumePart "Hair" { Geometry NONE // "V_Mega_Zombie_Hair.GEO/GEO_Hair" Texture1 "!Foreshadow_hair" Texture2 "!Foreshadow_hair_Mask" Color1 255, 255, 255 Color2 255, 200, 200 } CostumePart Shoulders { Geometry NONE // "V_Mega_Zombie_SpadR.GEO/GEO_SpadR_Mega_Zombie_01" Texture1 !Mega_Zombie_SpadR_01 Texture2 !Mega_Zombie_SpadR_01_Mask Color1 50, 30, 30 Color2 180, 180, 150 } CostumePart ChestDetail { Geometry "N_Abomination_Emblem.GEO/GEO_Emblem_Abomination_01" Texture1 "!X_Emblem_Abomination_01" Texture2 "!Abomination_Emblem_01_Mask" Color1 225, 200, 175 Color2 175, 150, 125 } } }