What Is Bubble Allegedly Working On: Difference between revisions
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* Set up server install 5 | |||
** New createbin install to test a new way of doing it | |||
* Fix and test contacts.def for ouroboros flashback errors | |||
* Making I24 Bins | * Making I24 Bins | ||
** Priority: Sequencers, <s>Costumes</s> | ** Priority: Sequencers, <s>Costumes</s> | ||
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** Adding a new power animation to an existing power | ** Adding a new power animation to an existing power | ||
*** I found alternate sequencers in the PFX files, find how the UI points to these | *** I found alternate sequencers in the PFX files, find how the UI points to these | ||
* Unbinning | * Unbinning | ||
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** Bindump just needs conversion tools, I've partially written this | ** Bindump just needs conversion tools, I've partially written this | ||
*** A few bins dont seem to dump properly, I need to investigate the command line options more | *** A few bins dont seem to dump properly, I need to investigate the command line options more | ||
** Work out which defs can be used as is, which need fixing up, which can be replaced by the 2500 files | |||
* Mastermind Pets | * Mastermind Pets |
Revision as of 17:08, 30 May 2019
- Set up server install 5
- New createbin install to test a new way of doing it
- Fix and test contacts.def for ouroboros flashback errors
- Making I24 Bins
- Priority: Sequencers,
Costumes- Costumes done - Building Costumes.bin from the I24 def dump
- From the I24 defs rather than the 2500 data
- Preferably how to build one bin - probably need to depigg and work from that
- Priority: Sequencers,
- Localisation
- Client side changes done
- Server needs testing, as test server was down at the time
- Sequencer
- Adding emotes - done
- Using power animations as emotes - done
- Documenting the sequencer properly
- Adding a new power animation to an existing power
- I found alternate sequencers in the PFX files, find how the UI points to these
- Unbinning
- Bintool and Bindump are both partially functional for this
- Bintool can be expanded, but im still figuring this out
- Bindump just needs conversion tools, I've partially written this
- A few bins dont seem to dump properly, I need to investigate the command line options more
- Work out which defs can be used as is, which need fixing up, which can be replaced by the 2500 files
- Mastermind Pets
- This is probably heavily buried in power code somewhere
- Know where all the power defs are, how do we make the power summon based on a flag
- Can we reuse the UI system that works for selecting a different animation in the PFX?
- NPC Costume Parts for PCs
- Already have them all in a spreadsheet
- Parsed the 2500 defs with one of my VB programs
- Need to manually add them into the CTM files for testing to see what works
- Or shall I just write an excel to CTM converter and throw them all in at once
- Maybe, I am that crazy
- Have already proof of concepted this, adding files to the CTM lets me add them to my characters
- Already have them all in a spreadsheet
- Add spider parts to non VEATs