What Is Bubble Allegedly Working On: Difference between revisions
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** Already have them all in a spreadsheet | ** Already have them all in a spreadsheet | ||
*** Parsed the 2500 defs with one of my VB programs | *** Parsed the 2500 defs with one of my VB programs | ||
** Need to manually add them into the CTM files for testing to see what works | ** <s>Need to manually add them into the CTM files for testing to see what works | ||
** Or shall I just write an excel to CTM converter and throw them all in at once | ** Or shall I just write an excel to CTM converter and throw them all in at once | ||
** Maybe, I am that crazy | ** Maybe, I am that crazy</s> | ||
** Have already proof of concepted this, adding files to the CTM lets me add them to my characters | ** Have already proof of concepted this, adding files to the CTM lets me add them to my characters | ||
** I was that crazy | |||
** >7000 parts were put into 230 ctm include files, then manually spliced into the main ctms and binned | |||
** The Great Processing is underway, currently just shy of 2000 parts have been checked by me and other volunteers | |||
** Next steps: | |||
*** remove all the ones marked as invalid | |||
*** group the others into the correct categories | |||
*** add SKU and make a new product catalog | |||
*** prep bins and piggs for release as a server mod | |||
* Add spider parts to non VEATs | * Add spider parts to non VEATs | ||
[[Category:Bubble's Notes]] | [[Category:Bubble's Notes]] |
Revision as of 15:37, 6 June 2019
- Set up server install 5
- New createbin install to test a new way of doing it
- Fix and test contacts.def for ouroboros flashback errors
- Making I24 Bins
- Priority: Sequencers,
Costumes- Costumes done - Building Costumes.bin from the I24 def dump
- From the I24 defs rather than the 2500 data
- Preferably how to build one bin - probably need to depigg and work from that
- Priority: Sequencers,
- Localisation
- Client side changes done
- Server needs testing, as test server was down at the time
- Sequencer
- Adding emotes - done
- Using power animations as emotes - done
- Documenting the sequencer properly
- Adding a new power animation to an existing power
- I found alternate sequencers in the PFX files, find how the UI points to these
- Unbinning
- Bintool and Bindump are both partially functional for this
- Bintool can be expanded, but im still figuring this out
- Bindump just needs conversion tools, I've partially written this
- A few bins dont seem to dump properly, I need to investigate the command line options more
- Work out which defs can be used as is, which need fixing up, which can be replaced by the 2500 files
- Mastermind Pets
- This is probably heavily buried in power code somewhere
- Know where all the power defs are, how do we make the power summon based on a flag
- Can we reuse the UI system that works for selecting a different animation in the PFX?
- NPC Costume Parts for PCs
- Already have them all in a spreadsheet
- Parsed the 2500 defs with one of my VB programs
Need to manually add them into the CTM files for testing to see what works- Or shall I just write an excel to CTM converter and throw them all in at once
Maybe, I am that crazy- Have already proof of concepted this, adding files to the CTM lets me add them to my characters
- I was that crazy
- >7000 parts were put into 230 ctm include files, then manually spliced into the main ctms and binned
- The Great Processing is underway, currently just shy of 2000 parts have been checked by me and other volunteers
- Next steps:
- remove all the ones marked as invalid
- group the others into the correct categories
- add SKU and make a new product catalog
- prep bins and piggs for release as a server mod
- Already have them all in a spreadsheet
- Add spider parts to non VEATs