Main Page: Difference between revisions

From OuroDev
No edit summary
No edit summary
Line 1: Line 1:
<!--
Notes area.
Stole some of the layout inspiration from gametech emugen wiki.
TODO: Adapt the structure of the main page to move Howtos to their own sections, and also consolidate specific component topics. I sent the below suggested basic structure to TMC earlier. This is simply a concept for content and organization, and it doesn't have to be followed to the letter, but these are my thoughts in any case. --Bevinsky
Walkthroughs
- [[Basic i24 Walkthrough]]
- [[Basic i25 Walkthrough]]
# i24 and i25 are very similar. Instead of having separate pages
# for each of these items, it might be better to cover differences on each page.
# -- Perhaps this is not a desired idea?
# document directory structure:
# - Executable/datadir structure
# - other dirs, such as C:\coh_data\attributes?
[[Directories]]
# Should assemble magnet links for specific assets?
[[Assets]] # explain client piggs/bins, server bins, maps, SpawnAreas, script.loc
- [[maps.db]] # Usage, format and directives
- [[Templates & Attributes]] # template purpose, usage, generation method, and syntax
# Document for each:
# - Location
# - Purpose, usage
# - Full directive reference / file format
Configurations
- [[gamedatadir.txt]]
- [[servers.cfg]]
- [[loadBalance]] # for both loadBalanceDefault.cfg and loadBalanceShardSpecific.cfg
- [[auction_server.cfg]]
- [[account_server.cfg]]
- [[chat_server.cfg]]
- [[commands.cfg]]
- [[weeklytf.cfg]] # shouldn't this be "weeklyTF.cfg"? is this changed in i25 or is it case-insensitive?
- [[version.ini]]
# Document for each component:
# - basic purpose, usage
# - command line flags reference
# - common issues
# - etc.
[[Servers]] # Architecture description?
- [[DBserver]]
- [[Mapserver]]
- [[Launcher]]
- [[Chatserver]]
- [[Authserver]]
- [[Accountserver]]
- [[Arenaserver]]
- [[Missionserver]]
- [[Auctionserver]]
- etc? are there more?
Tools
- [[pig.exe]]
- [[ServerMonitor]]
Protocols?
- Inter-server?
  - ?
- Server-client?
  - [[Client-to-authserver]]
  - [[Client-to-dbserver]]
  - [[Client-to-mapserver]]
Formats?
- [[PIGG]] # pig.exe
- [[Parse6]]
- [[Parse7]]
-->
{| style="width:100%; background:#4a2a2a; margin-top: 0.6em; border:1px solid #a2a9b1; text-align:center; font-weight:bold"
{| style="width:100%; background:#4a2a2a; margin-top: 0.6em; border:1px solid #a2a9b1; text-align:center; font-weight:bold"
||
||

Revision as of 13:11, 12 May 2019

Note: OuroDev is purely a not-for-profit, volunteer group. Anyone asking for donations on behalf of OuroDev or any of its contributors does not represent the group and should be ignored.

Welcome to OuroWiki,
the Project Ouroboros Development wiki.
We are hosting 268 pages.
Please read our Vision Statement.


Gitea
Mantis
Discord
Portal Corps (Content Creation)

Server Architecture

Assets

Binary assets

Textual assets

Components

Configurations

Tools

Protocols

Client-server protocols Does this need its own page?

Server protocols

Client Architecture

TODO

  • TODO

I want to help develop!

I just want to run a server!

Issue 24

Issue 24 (stylized as i24) was the last publicly accessible version of the game before it was shut down. i24 was deployed on the test server, but had not yet been released to live servers.

OuroDev Volume 2 Development

Details

Workflow

Guidelines

General i24 Development

Guides

Documentation

Tools Needed

Torrent links

Useful Future Links?

Issue 25

Issue 25 (stylized as i25) was extended from an i24 base by SCoRE (Secret Cabal of Reverse Engineers) over the course of six years. It included additional content for i24 power sets, added the P2W Vendor, and fixed a good number of bugs.

Client Setup Guide

Server Setup Guide

Commonly Asked Questions/Problems

Downloads and Community Tools

Reference Documents

i25 Patch Notes

Quality of Life

  • VidiotMaps (suitable for use with either i24 or i25)
  • Account_Portal (A PHP application to allow users to create their own accounts and change their passwords.)