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From OuroDev
- .bin files
- .def Files
- 3DPrint
- AccountServer
- Adding / Changing Map Transfers from Tunnels or Hazard Doors
- Adding Custom Emotes
- Adding Spawns to a Map
- Adding StoryArcs to Flashback System
- Admin Commands (in-game)
- Alternate Travel Animations
- Archetype: Synergist
- AuthServer
- AuthServer2
- Badge List
- Basics about Map Editor
- Basics of CTM
- Basics of Tricks
- Beaconizer
- Beaconizer-protocols
- Bubble's Workflow for Adding Costume Parts
- Build Guide
- Building Costumes.bin from the I24 def dump
- COH CostumeUpdater
- COH ProjectFile
- City of Heroes Database Tool
- Client-to-dbserver
- Client-to-mapserver
- Client Mirror Distribution Project
- Client and Server Integrated Editing Tools
- Code Highlight Test
- Code Versions
- Combat Log
- Config.txt
- Contact
- Contact Struct
- Contacts
- Content and Mod Tools
- Costume
- Costume: NPC Group Costume Proliferation
- Costume Creation Process
- Costume Updater
- Create a New Character
- Create a new Archetype
- Create an Alternate Power Animation
- Create an Emblem
- Creating A PFX File
- Creating a New Contact
- Creating a manifest file
- Creating new Animations (3DS MAX)
- Cryptic Reference Document
- DEF File Translator
- DataMiner
- Data server db servers
- Dbquery.exe
- Dbquery.exe\-dbquery Arguments
- Dbserver
- Dbserver-protocols
- Dbserver-to-mapserver
- Dead code
- Emblems
- Emotes
- Entity (container)
- Environment setup
- Event: Sunset Vigil
- Example Manifest.xml
- Exporting models from 3DS Max
- Faction: Portal Corps
- Feature: NPC Hero Population
- FileStructure BIN CrypticS
- FileStructure DEF
- FileStructure clientmessages-en
- Flypose 1-4
- Fx
- GetTex Setup
- Getting Started
- Git link when we have it
- How It Fits Together
- I24 Common Setup Issues
- I24 Server Setup
- I25 Client Setup
- I25 CoH Client and Server
- I25 CoH Client and Service
- I25 Command Lists
- I25 Commands
- I25 Community Virtual Machines
- I25 Create VMWare 14 Pro Virtual Machine
- I25 Create VMWare 15 Virtual Machine
- I25 Downloads
- I25 FAQ
- I25 Getting Started
- I25 Main Page
- I25 Multiple Server Setup
- I25 Populate Auction Server
- I25 Server.cfg
- I25 Server Maintenance
- I25 Server Setup
- I25 Servers.cfg
- I25 VMWare 15 Setup
- I25 account server.cfg
- I25 auction server.cfg
- I25 chat server.cfg
- I25 loadBalanceDefault.cfg
- I25 loadBalanceShardSpecific.cfg
- I25 mission server.cfg
- I25 on Linux
- I25 turnstile server.cfg
- ImageServer
- Initiate Hannar
- Installing Custom Content On Your Server
- Issue 24
- Kiosks
- List of Contacts
- List of Recipes
- List of SKUs
- LoadBalance
- Localisation
- Lore
- Magnet Links
- Main Page
- Making a modified pigg file
- Making it Snow in game
- Manifest Creation
- Map Editing
- Map Server
- Maps.spec
- Mapserver
- Mastermind Pets
- Mehen
- Midgardsormr
- Mission Arc: It’s the end of the world as we know it
- Mission Arc: Rumblings of Destruction
- Modding your i25 Server
- Modeling Basics
- ND
- Network protocol
- New SKUs
- Npc
- OggVorbis
- Origin Specific Alternate Animations for Powersets
- OuroDev Discord
- OuroDev Git Workflow
- OuroDev Volume 2 Vision
- PIGG
- Part
- Personal Custom Login Screen
- Piggs
- Piglet
- Portal Corps
- Portal Pipe Dreams
- Potential Regeneration Suggestions
- Power
- Power Bits
- Power Icons Template
- Powers
- Praetorian Clockwork Speech Patterns
- Reference Documents
- Region.CTM
- Required Directory Structure for Content and Development Tools
- Reverse Polish Notation
- Roadmap
- Routers
- Salvage List
- Server Chat Channels
- Server Custom Login Screen
- Server Executable Flags
- Server Setup for Making Bins
- Servers.cfg
- Servers.cfg Explained
- Servers.cfg contents
- Spawn Objectives Command
- Storyline: From the Ashes
- Sunrise API
- Sunrise Launcher
- Sunset all a Nemesis Plot?
- SyntaxHighlight
- Task
- Test
- Test Page
- Test Page Please Ignore
- Testing Costume Parts For Porting
- Texture Converter
- Texture Maps Basics
- Texture modding
- The Pin Board
- Tinting Powers
- Upgrading A Server to Asymmetric Code
- Upgrading a Server to Asymmetric Code
- UserData Bits
- Using 3DS Max
- Using the MapEditor
- V2I2 Ideas Notes
- V2i1 Asset Data Modifications
- Version.ini
- Version Breakdown
- VidiotMaps
- Vigil/Walk Torch
- Volume 2 Build
- Volume 2 Client setup
- Volume 2 Issue 1 Release Notes
- Volume 2 Issue 21 Release Notes
- Volume 2 Issue 2 Release Notes
- Volume 2 Modifying Server For External Access
- Volume 2 Ports
- Volume 2 Release Notes
- Volume 2 Server Setup
- Volume 2 VMs & Self Installer
- What Is Bubble Allegedly Working On
- Workaround guide for placing persistent NPC's via Text Edits
- XBOX 360 GamePad Mapping
- XLS to Data: 1.1 Setup and Resources
- XLS to Data: 1.2 Currently Working .bat Quick Reference
- XLS to Data: 1.3 Player Related Powers
- XLS to Data: 1.4 Creating A New Archetype
- XLS to Data: 1.5 Contacts
- XLS to data conversion
- XML Export